WWTF - #3:Systems

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Hilda Cain replied the topic: Re: WWTF - #3:Systems

Or angels, altho, they tend to be specific. I like the Tree of Life and usually just use colors, sigh. I am going to have to brush up on my symbols.
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Kol Drake replied the topic: Re: WWTF - #3:Systems

What is a System?

A system is energy that has been programmed with a set of instructions to perform a 'job' / function.

Systems range in complexity from very simple shells of energy such as psi balls to complex energy 'bodies' containing something close to artificial intelligence, called thoughtforms.

Energy and programming make up the two main components of a constructed system.

Using different types of energy can change how a system will react to the programming it is given. For example, using energy that is associated with healing will work well with a construct designed for healing.
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Kol Drake replied the topic: Re: WWTF - #3:Systems

How is a System 'Made' ?

To construct a system, one starts by visualizing a form for it to take.

Oddly enough, form does NOT have to follow function. A skateboarding raccoon can be the 'form' for the construct that helps you get places faster or you could make it an arrow or lightning bolt... or a potato?

When the desired form is chosen, fill it with energy and keep the energy within the area of the form.
Now, it is best when you can reinforce the energy around the surface of the form to 'keep it's shape' and making it more dense -- an important part of keeping a construct together.

The next step is to create internal aspects of the construct (the 'function program') to actually 'do' the function, such as making the barrier of the shield to protect against harm or the 'fountain of healing energy' to tap.

* * *

This is a simple flowchart. Note how it has a simple linear logic but no 'loops' or other checks to close the functionality. Do something and 'end'.

* * *
While still 'simple' note how they have a logic loop. It will keep 'doing' / testing / shielding until a specific 'end' condition is reached.

* * *
I bring up these flow charts for a reason.

Just 'winging it' can get messy fast.
With a little thought and maybe a pencil and paper, you can easily create a flow chart that not only does the 'desired job' but also has extra loops or limbs that take care of things like 'time' (how long this will exist) or 'power source' (tapping the Sun or other power source OTHER than your own energy).
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Kol Drake replied the topic: Re: WWTF - #3:Systems

Kinds of Constructs

Generally there are two main categories of functionality of a construct -- static and dynamic.

Static constructs do not change from their original programming and functionality.
Dynamic constructs allow for flexibility of their original design to cope with situational responses.

* * *

Static Constructs
Static constructs have a strict set of commands and only perform one or more tasks based specifically off of the commands given.
Static constructs are similar to computer programs where they are not designed to deviate in any way from what they were originally designed to do. I have a friend who actually maps a 'programming flowchart' that will be the guts of his static systems.

Static constructs are very simple in creation, and can be both persistent or trigger based. Static constructs are best designed with visualization or command line programming


Persistent Constructs
Constructs can also be used this way to create persistent effects, such as shields.
Shielding constructs allow an energy user to keep shields up for a long period of time without worrying about having to repair or refresh the shield themselves. These forms of constructs are considered always active and always working.

For example -- A Static Shielding Construct
Create a construct that projects a shield around itself. This allows for the creator to either shield themselves or an area of their choosing. The creator should take care to create and program an exception for their energy so they may enter the area and retrieve the construct if needed. This is an example of a persistent static construct.


Trigger Based Constructs
Constructs can also be used to perform tasks a single time when an energy user does not have the ability to focus on what may be happening.

For example, a construct that sends an energy ping to the creator when harmful energy comes near them, allowing them time to deal with it when they otherwise wouldn't have been ready. Trigger constructs are programmed with a trigger activation that causes its programming to activate the desired effect. Proper programming can cause a trigger based construct to reset itself to be used again.

Example: Static Alarm Construct
Create a construct that projects a loose energy field around itself. The construct should be programmed to send an energy ping to the creator when the loose energy in the field its projecting is disturbed. This creates a form of alarm or warning when anything enters a place of interest to the creator. The construct should be programmed to ignore the creator if they were to enter the field to prevent the trigger from activating. This is an example of a trigger based static construct.


* * *

Dynamic Constructs
Dynamic constructs are designed with flexibility in mind.
This allows for the construct to have some semblance to AI or consciousness in function to handle situations that weren't originally intended to be within its programming.

Dynamic responses can be as simple as giving an energy storage and generator construct instruction on 'not to draw in harmful energy' to as complex as an entire thoughtform. This slips into the status of Servitors in many cases. Dynamic constructs have to be "taught" through sharing the mind with the construct to create an artificial consciousness of its own, or by piling enough trigger commands together to create a semblance of AI.

The energy system is a form of dynamic construct controlled by the consciousness to create reactions with energy. Dynamic constructs are best for very long term use and building onto them as they are used, tweaking or adding function over a long period of time.

Dynamic constructs are best created using methods of programming that are more dynamic as well, such as feel or emotional based programming, rather than static or command line programming, which are better suited to function exactly as designed without a margin for error.

Examples:
Dynamic Shielding Construct
Create a construct that projects a shield around itself. This allows for the creator to either shield themselves or an area of their choosing. The creator should take care to program the shield with dynamic style programming, such as with the feeling to only block what it judges as “negative intent and negative energy”. This will allow the creator to use, access, and send energy inside and outside of the shield without issues, but the shield will block energy deemed harmful to the creator, keeping them safe without sacrificing freedom. This is more difficult than static programming, so extra practice and experimentation is suggested.

Dynamic Alarm Construct
Create a construct that projects a loose energy field around itself. The construct should be programmed to send an energy ping to the creator when the loose energy in the field its projecting is disturbed by intent judged to be negative. This creates a form of alarm or warning when anything with negative intent or any negative energy enters a place of interest to the creator. The dynamic programming allows the creator to receive less false alarm pings than would originally be given with a static alarm. This is more difficult than static programming, so extra practice and experimentation is suggested.

* * *
Note: Dynamic 'programming' can be more complicated... just like computer programs. If you get your logic 'wrong'; things can go sideways fast.
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Kol Drake replied the topic: Re: WWTF - #3:Systems

And since we keep talking about programming...

What is Programming?

Programming applies commands to energy, both in the form of actions and traits.

Programming is what keeps all energy shapes and constructs together, what makes them function, and what gives anything made of energy purpose. All energy can be programmed and all energy contains some form of programming.

Programming can be done in multiple ways, and energy or constructs can have multiple kinds of programming used to better affect their functionality. If not programmed carefully, the different forms of programming can conflict, causing the construct or energy to behave other than what was originally intended.

Programming is in itself an ability and a form of practice, the more complex the programming of a construct the more functionality it can provide to the creator.

Programming a construct is done by imbuing the construct with your intent, there are multiple methods for this, but all of them rely on some form of energy perception.

* * *

Command Line Programming

Command line programming is the most common form of programming.
This is done by creating a set of instructions on how the energy should behave, and telling the energy you are programming with the mind voice how it will function. Assigning a series of commands with intent creates a set of boundaries for the construct, limiting its function to only what is programmed within the set of commands.

Command line programming can be very basic, such as giving a shield the command of "protect me from everything" and letting your subconscious mind fill in the blanks for the rest of the programming.

Complex command line programming can allow a construct to have a higher functionality, such as giving a shield the lines "protect me from everything" and "let my thoughtform through when they are around" which will keep the shield from blocking the thoughtform from reaching the creator.

This type of programming is best for simple static constructs that have less than a dozen functions.

* * *

Visualization Programming

Visualization-based programming uses perception to visualize the resulting construct before and during creation.

This method relies on using visual notes to program the energy of the construct, such as visualizing the energy as a liquid or solid, metal or acid. This helps imbue the energy with different aspects while creating the construct, and by visualizing what its form will look like with a rough idea of how the parts of the construct will function when completed.

Visualization programming is very effective in its own right for more complicated tasks, visualizing each individual component of a construct and what it should do and how it functions, and how it all fits together. This allows for more complexity than command line with a slight bit more flexibility in how many functions the construct can preform.

Visualization programming can be used to visualize a psiball that has a library of information inside of it, many different books and different papers full of information with a button on the side. When the button is pressed and the creator is thinking of a specific piece of information, that information will come to his mind easily. This form of programming is better for more complex tasks than command line.

* * *

Tactile Programming

The creator uses energy to feel the shape take form, and gives the construct attributes as it forms, such as the feeling of brick, stone, fire, or ice. This is more dynamic than visualization programming, and is best used in tandem with other forms of programming to create the most desired effect.

Tactile programming lets the subconscious fill in the blanks on how the programming interacts with the energy of the construct which makes it a very dynamic programming style. This allows the construct slight dynamic control over how it will process the programmed outcome.

Tactile-based programming uses the sense of feel to program constructs or energy similarly to visualization programming uses sight. This method relies on literally "feeling" the energy, shaping it into the form desired like clay, along with feeling what the effects of the construct will have. By feeling what each part of the construct will do and how it will function individually, without giving an exact set of commands or limiting the construct based on perception, this helps to imbue the energy with different aspects while creating the construct.

One example of tactile programming is feeling a liquid energy that flows easily and quickly, but reacts negatively when it comes into contact with negative intent, such as bubbling hot and burning. This can be used both for offensive or defensive protection.
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Kol Drake replied the topic: Re: WWTF - #3:Systems

These last might be a rehash but, I am hoping they make systems all a little more understandable.
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Hilda Cain replied the topic: Re: WWTF - #3:Systems

Sigh, things are unstable for me right now, BUT, going to try to stay on course. Still working on 2 as well.
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Kol Drake replied the topic: Re: WWTF - #3:Systems

When LIFE steps in to turn everything into a rollercoaster ride; take time to stop and breathe.
Then, do the work to get LIFE back on track. These course will still be here, waiting for you.
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Hilda Cain replied the topic: Re: WWTF - #3:Systems

That is what I am trying to do. Breathe. Sigh, might be moving to Arkansas in the spring/summer or Tennessee. Not sure what is going to happen. BUT, as you say, I am breathing. LOL, I have a game tomorrow, it is out in the country, so, I can breathe better there.
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